The Good Guys

Chapter 12

Day 435 – 436

The prisoner reveals himself as Fionn Mac Cumhail, ancient Legend of Mithryn. This is the man who nearly single-handedly brought down the great Fomorian Empire, and he seems to be imprisoned by simple Dublin irons.

Yash recalls that Fionn could know anything he wished as long as he knew what question to ask. Using this, the group asks Fionn a small litany of questions to try and understand what’s been going on. The Legend feeds on surrounding humanoids’ life essences; he enjoys being in Dublin; Titania wants his power, which she intends to gain by mating with him; “Miranda” was sent to infiltrate Waver’s court by Permathrax, a dragon working for the Sylvan Bank. Mournrysn is sent away to keep Mac Cumhail talking, his distaste for the Fomorian evident. Liam asks where CC is, and Fionn offers to tell him in exchange for the answer to a question he finds he can’t answer: how to get to Earth.

Royal medics arrive to take care of the sickly prisoners, but don’t seem to notice Fionn chained up. The three convene a small council meeting to discuss defensive measures in light of the impending Seelie incursion. During which, however, an explosion rocks the city. It originated in the combat wing of Waver’s University, but Waver quickly determines it was not a magical accident. Mournrysn admits he used some of Yash’s advanced chemical knowledge to create dynamite for the Royal Mining Company. With that in mind, the government sets about defending Dublin’s borders and protecting its citizenry from internal attacks.

Chapter 11
Queen Mab

Day 401 – 434

Zeek immediately readies Waver’s high-tech sniper rifle. Mournrysn and Kelron question him, still believing that Waver is in control. When it becomes clear that he isn’t, Kelron grabs the gun and tries to pull it out of Zeek’s hands. Mournrysn attempts to Apportate the rifle away, but Zeek holds on. Zeek shoots Kelron in the chest, knocking him down. The god lets Amaya’s baby go and starts bleeding out. Mournrysn successfully Apportates the rifle away, and Waver wrests control of his body back. Amaya ran with her baby, and the Fomorian catches up to her and calms her down. They put her to bed with the baby. Waver has the guns transported to Mournrysn’s chambers. Kelron notices his heart was ripped out by the gunshot after Waver heals him, so he puts it in a jar of dirt in his room.

Over the next month, Waver and Mournrysn get to know Amaya. Kelron and Yash interrogate her to see what she knows and if she’s telling the truth (she is). She doesn’t know anything about Miranda, Prospero, Shakespeare, or Earth. Mournrysn leads several Supreme Council meetings in expanding the King’s power, and Kelron receives reports from Foreign Affairs about Dublin’s international standing. Kelron sends a small contingent of four hundred volunteers to help the Elven campaign against the undead.

Queen Mab of the Unseelie Court formally visits Waver. She informs him of Titania’s brewing war with him and likely plans of regicide. She offers an explanation that Titania is primarily concerned with who Waver is keeping in his dungeon. Mab offers to tell him where the dungeon is and who is kept inside for a price: the heart of a God. When he asks what she needs one for, she offers to tell him for one-third of his debt to Scathach. He declines both offers, but Mab still advises a formal joint declaration of war against the Seelie Court before Titania can strike.

Mournrysn tears apart the Foreign Affairs office for not learning about the war while Waver and Kelron call up the spirit of the old Lord of Dublin. He doesn’t know about any dungeon, and it takes Yash’s research skills to find references to a White Pit and Red Pit. As he discovers with the others, these are ancient wine cellars underneath Castle Dublin. Below the Red Pit, however, is the Black Pit, a dungeon that holds thirty-two prisoners without any light, and with very occasional food and water. Thirty-one prisoners are starving and near-dead. One is healthy.

Chapter 10
The Bank Returns

Day 401

A meeting of the full Supreme Council convenes to discuss Mournrysn’s new Grand Charter of Dublin. It is accepted unanimously after some slight edits from Kelron regarding the government’s powers during war.

Later, during a Small Council meeting, Liam brings up what he’s found during his research: Scathach belongs to a small group of very powerful individuals who brought own the Fomorians when they were the dominant force on the continent. The other legends are Cu Chulainn, Emer, Fionn Mac Cumhaill, Oisin, Aoife, and Deirdre. These people are likely Good, or at least know where Good is. Kelron also has news. Officials from the Bank are visiting Dublin to return Waver’s guns.

The dinner goes well. The Bank offers the guns immediately and sits to enjoy the scrumptious meal offered. Yash recognizes the head of the Bank as Peter Gabriel. They chat about the Bank, Dublin’s progress, and the economy of the continent, before Yash breaks and asks about Earth and Good. ‘Peter Gabriel’ reveals he’s Oisin, the Poet, and learns about everything that’s happened on Earth since he left. He recommends Cu Chulainn and Fionn Mac Cumhaill as legends who could help.

After dinner, Waver returns to his chambers to check the guns. He finds the elven lady he met at the Bank swaddling a baby in his bed. He quickly realizes she’s charmed, and attempts to Dispell the magic. The girl, who introduced herself as Miranda, throws the baby at Waver. Kelron catches the baby and protects it while the lady tries to crash through the window to escape. She fails, and Waver finishes Dispelling the Enslavement. The girl reintroduces herself as Amaya and claims she doesn’t remember anything since getting hired at the Bank. Waver also Dispells an Enslavement cast upon the child.

Waver opens the chest (which is protected from scrying) and picks up the rifle. Zeek emerges after more than a year, and he’s very hungry…

Chapter 9
Hostile Takeover

Day 33 – 400

Waver quickly realizes that the assassin is not Mournrysn, but some other Fomorian. Kelron calms the crowds outside the castle by assuring justice will be done. Waver receives the real Mournrysn’s Animal Messenger, and gives the message to Liam to decode. The hacker quickly realizes it’s a skip code, telling the adventurers to get out of the city. Waver flies them out along the south road under cover of night before making camp off the main road.

Mournrysn catches up with them by dawn and eagerly tells them his side of the story. They explain what’s happened in Dublin without him, and he agrees that now is the best time for them to seize power if Kelron’s idea of a nation will ever come to pass. The others agree, and a massive crow perched on the tree above them smiles. It calls itself the Morrigan, and blesses their endeavours. This idea will bring war, it says. The nation will be war made flesh. Kelron takes this a good sign.

They walk back to Dublin, Mournrysn veiled, and examine the current power structure of the castle. The vizier Waver saw the previous night is in charge, with Padraig, the captain of the guard, as his second. Also critical are the head of the treasury, Som Goldenberg, and the emissary to the Seelie Court, who is nowhere to be found. One by one, each is convinced (or threatened) to cede power to the adventurers.

Waver is crowned Lord of Dublin as a temporary action to .alleviate the city’s troubles. Kelron and Mournrysn are placed in high levels of the government and begin to reform the city’s governmental power structures to expand.

One year passes…

Chapter 8

Day 10 – 33

Mournrysn, Kelron, and Waver are on the road to Dublin to make good use of Waver’s newfound fortune. On the way, Kelron proposes the idea of a state, run by the three of them, funded by Waver, where they could rule more effectively than the humans currently acting as local lords and nobles.

They encounter a massive cat blocking the road. They discover it is acting as a guard against unwelcome visitors to Dublin, claiming it was sent by the Seelie Court. Mournrysn makes the greymalkin Forget that it is supposed to be guarding that specific road, and the three adventurers pass by unmolested. Soon after, a trio of Fomorians call upon Mournrysn to aid them in Fomor.

Kelron and Waver continue to Dublin. While Waver shops for the magical items everyone wanted, Kelron attempts to gain entry to Dublin Castle. He unsuccessfully talks to the guards at the door, and unsuccessfully scales the walls. He is deterred. Once Waver is finished shopping, his face gains him (and Kelron, as an associate) entry. Once inside, they witness a meeting of the entire Seelie Court. A sprite visits Waver and Kelron afterwards and tell them Queen Titania has a mission in mind for them. However, they are tainted and need to rid of their stain before she can use them directly. It is discovered that the stain is the debt to Scathach; the promise itself is bound to their souls.

Kelron finds the Lord of Dublin, an old man, and asks if he could be of any assistance. The Lord sends him on a mission to find a band of orcs just north of the city. Kelron follows the instructions to get to the town mentioned, but finds no orcs. All he sees is a burnt out circle of huts. He exorcises a poltergeist from the largest hut, but doesn’t notice a banshee approaching until it keens in his face and disappears.

Returning to Dublin, Kelron hears bells tolling. Waver and Kelron get back to the Castle and hear that Queen Titania has murdered the Lord of Dublin. Waver becomes invisible and slips into the Castle, leaving Kelron outside. Waver finds the heir to the throne just in time to see Mournrysn come out from the crowd and Deathtouch the heir, killing him. Waver turns visible and asks Mournrysn what’s going on. The Fomorian doesn’t seem to recognize the mage.


Mournrysn travels to Fomor with three cousins of his. They tell him of a plot to destroy Fomor brewing in Dublin, with the Lord of Dublin colluding with the Seelie Court. They plan to send assassins to the meeting and strike them all down at once. Mournrysn’s face will shroud all of the assassins, masking any attempt to catch a single one. Mournrysn doesn’t technically agree to this, but they copy his form and keep him in a luxurious cell for his own protection. He sends an Animal Messenger to Waver telling him to keep out of Dublin, but he discovers the plan failed soon after. The Seelie Court used the Fomorian assault as bait to get a meeting with the Lord of Dublin and kill him. One assassin managed to carry out his duty: that of killing the Lord of Dublin’s son. After a brief altercation with his father over his participation in the plot, Mournrysn leaves and returns above-ground to reunite with his friends.

Chapter 7
The Sylvan Bank

Day 2 – 9

Before leaving Winterhaven, the group buys three large horses, spending most of their earnings from the keep’s treasure room (4,000 gold). They are left with a few gold pieces, two gems, and the crown.

On the road to the Sylvan Bank, Mournrysn, Kelron, and Waver are stopped by a small man. Waver talks with him for a while before realizing they’ve been surrounded. As the little guy runs away, Waver kills him with a fireball to the head. Mournrysn raises a circle of fire to protect them.

They are surrounded by six sickly humans who come out of the woods. They are followed by a beautiful red-headed warrior woman, Scathach, who demands a parlay with Mournrysn. She is upset that he killed her kin, Duke Halfhearst, by betraying him during parlay. Kelron recognizes her and tries to Turn her, to no effect. Mournrysn dismounts and dispels his fire. Yash tries to assert himself, but the warrior woman sees his effort and pushes him back. Scathach scolds him for his behavior, claiming he should have known better as a Fomorian. He tries to dissemble, blaming his education and poor judgment. She responds by threatening to burn House Calfryn down, if they are so uncivilized. Mournrysn shifts the blame back to himself, and Scathach happily adds his own life to the debt. Waver steps in, asking if he wouldn’t make a better slave than a corpse. Scathach agrees, changing the deal to merely killing House Calfryn and taking Mournrysn as her slave for three hundred years. Kelron tells her to stop.

Scathach looks at Kelron and tells him he has no business here. He offers a counterproposal: the three of them, as a group, would serve her faithfully and she would leave Mournrysn and his family unmolested. Scathach agrees, telling them that they would owe her three tasks. A messenger would arrive to deliver each task, and they could not avail themselves of anything she asked. She smiles widely, revealing inhuman teeth, and lays down her weapons. Mournrysn does the same, and they shake. She Withers the Fomorian’s hand and disappears, her retinue following suit.

The next day, they arrive at a roadside inn. Several treasure caravans are stabled there, but all are guarded. Inside, Waver scouts out a wealthy Elven prince deep in his cups. Charming as ever, the mage successfully sells his sapphire to the prince for 1,000 gold and joins him for another round of mead. Mournrysn sells Kelron’s emerald for 1,500 gold, taking a modest cut of the profit. The three of them drink with the prince for a while before taking their leave.

Once at the Sylvan Bank, the adventurers prepare for the security in the front lobby. All weapons and magical items must be kept in the lobby under guard, and any magical items being appraised must be sealed until appraised. Kelron and Mournrysn pass through safely, though Mournrysn’s energy is drained. Waver gets called into another room.

Without Waver, Mournrysn takes the crown to be appraised and sells it for 310,977 gold, investing the sum in several programs the Bank offers. Waver, meanwhile, is asked to sell his guns for any price he wants. He says fifty million gold, and they give him one hundred fifty million, delivered in a small cart of Bags of Holding. The bank supervisor assisting him loads the guns individually before taking them.

Mournrysn quickly invests Waver’s new fortune, setting himself up as Waver’s broker (and taking a meager 1% brokerage fee). Once they are financially secured, the trio heads back east to Dublin, much richer than they were the day before.

Chapter 6
The Vampire and the Skull

Day 1

Yash reads the floating script easily, and tells Liam and Zeek that it says “Those who read these words: BEWARE. Only death waits for [you / ”/characters/kelron" class=“wiki-content-link”>Kelron / Waver / Mournrysn]."

Memories flood back, and Kelron, Waver, and Mournrysn shake off the strange feeling that had come over them. They’re on the hunt for vampires, and they’re in the cave system below an infested keep. They make their way through the caves and enter the keep’s dungeon. In the dungeon, the trio hear rats skittering in the cells. Kelron burns his hand reaching for a torch, and Mournrysn creates a ring of fire around them. Rats fling themselves against the flames before backing away… though they all stare at Mournrysn. Waver lets off an explosive fireball and crisps about half the surviving rats (as well as an imprisoned human thrall). The rats scatter after that.

While Waver investigates the thrall’s corpse, Kelron notices a skeleton chained up in a cell. Chained to the ceiling… and still skeleton-shaped. He smashes the pelvis with his warhammer, destroying the bottom half of the skeleton. The skeleton scolds the paladin.

Morunrysn approaches and starts talking to the skeleton, who names himself Lord Yaric the Great. Mournrysn plucks the skull off and carries it around as Yaric asks about events in the world since his death. Kelron realizes Yaric is not an animated skeleton, but a shade using his bones as a focal point of spiritual energy. Yaric offers a bounty of twenty silver to whomever purges the most vampires from his keep. Liam comes to his sense and starts talking with Waver and Mournrysn, explaining the situation as he sees it before Kelron reasserts himself.

Mournrysn falls into a trapdoor pit, with spikes on the bottom and grease on the walls. Kelron runs to help but ends up falling into the pit on top of the Fomorian. Mournrysn dispels the magical grease on the pit and lets Kelron carry him out. The three of them walk through the keep, guided by Yaric’s directions. At the top of the keep, they encounter a thick steel door blocking off the throne room. Waver burns through the lock and the door swings open to reveal a vampire sitting on a throne. Around him, seven beautiful women lay sleeping on the floor. Waver immediately hits the vampire with a bolt of fire. It burns his clothes away, but the vampire is untouched. He laughs and commands Kelron to stop in his tracks. He stands up and approaches Mournrysn, introducing himself as Duke Halfhearst. The Duke explains calmly that the three adventurers are trespassing in his duchy, but he is willing to parlay with them. Mournrysn shakes the Duke’s hand, withering his arm. The Duke takes a significant chomp out of Mournrysn’s throat.

Kelron takes the opportunity to Turn the vampire, and Duke Halfhearst retreats back to the throne, weakened. Waver tries another bolt of fire, this one passing through the shield the Duke had raised. It immolates the vampire completely. The women wake up, and the adventurers loot the throne room. Waver heals Mournrysn.

Each one loots 500 gold pieces and one precious gem, and they find a jeweled crown with an enchantment of bravery placed on it, worth about 300,000 gold. They take the girls back to Winterhaven and recuperate. They spend a few days in town before setting out to collect Yaric’s bounty at the Sylvan Bank.

Chapter 5
Through the Portal

June 11-13, Day 1

Liam and Zeek tell Yash the rats are missing. They all go to sleep to recover after a long day, and Yash has nightmares. They fade, and he finds himself talking to a woman calling herself Sheela na gig who seems to know about the threats the world faces. Yash wakes up and researches Sheela na gig, discovering that’s the name given to an Irish fertility goddess. He continues to research Irish folklore.

Zeek and Liam go into the sewers underneath the hospital. (Or, more accurately, Zeek goes into the sewers. Liam stays behind to make sure the grate isn’t closed.) Zeek searches two miles out from the hospital and doesn’t find any signs of the rats, As he returns to Liam, he hears the hacker yelling that there’s something else down there with him. Zeek jogs back. As he reaches the ladder, a giant alligator snaps at his heels. Liam closes the grate and Zeek shoots through the grate at the animal. It dodges two bullets, but the third hits its back. It snarls and slithers back into the water. They leave and return to Yash.

On their way back, Elijah Emerson crawls out of the trunk and into the back seat, fully healed. He demands to know what happened to his finger. They bring him to Yash, who has been using the finger as a biological sample. Yash convinces the irate mercenary to wait for him to finish testing (another 24 hours). Liam secretly calls Kaitlyn and negotiates a rendezvous to arrest Emerson Monday morning.

Yash has a beer. Liam is concerned about his mental stability. Zeek isn’t.

The next night, Yash dreams of Sheela na gig again. She asks if he remembers her, and when they first met. He doesn’t. He wakes up at three in the morning and starts doing more research, but stops when he notices someone in his bedroom. Jerry pulls up a seat and talks to Yash.

Jerry freely admits to being a demon and promises to answer every question truthfully. He says that Sheela na gig caused the portal at the Penn Gala, but the ritual didn’t go quite right. Whatever they were trying to summon, something else came through. And now, because of Yash’s experiments with Evil (what Jerry calls the “Hell Atom”), the world is doomed. The only possible solution lies beyond the portal, in the world Jerry came from. He claims that if Yash and his associates were to go through the portal and bring back concentrated Good, it might counteract the damage done to the world. Yash accepts.

Liam and Zeek accept the offer as well once Yash calls them. Until they arrive, Yash talks to Jerry, collecting as much knowledge about the world they will be visiting as possible. Jerry mentions that once they go through, they will be changed. He takes the three of them to Wharton Hall again where a new portal is open. They step through and find themselves in a very dark, very cold cave. Liam turns on a flashlight and notices two things: a foreign script of flaming symbols hanging in the air in front of him, with one cluster of symbols constantly shifting, and the three of them looking very different, yet the same, simultaneously…

Chapter 4
The Walking Dead

June 10-11

Hannah calls Yash again, more insistent. He gets the idea that something might not be right, and stops working on emails to investigate Reggie’s office, as he meant to before.

Meanwhile, Liam hears from his friend, Admiral Kaitlyn Jones. She offers him an out in his legal troubles: bring in the men responsible for the rest stop shooting. Liam recruits Zeek to help and runs the idea past Yash. After some commiseration, they realize Hannah called from the phone Liam had wiped remotely… meaning Hannah was with Riggs and Murtaugh.

Yash stays behind and continues investigating Reggie’s office. On his open window, Yash finds traces of Reggie’s biological material and the Hell Atom. He takes it to the lab and examines the sample, seeing that the Hell Atom has consumed the Reggie matter. Yash injects 10 uL of the pure Hell Atom sample into a test rat. Liam and Zeek drive to Connecticut and find Hannah’s place. Liam waits in the car while Zeek sneaks up to the house. The young man manages to get to the back window unseen before peeking in, seeing the three conspirators inside. He ducks down and Murtaugh slides open the window to chat with him. The older man tells Zeek at gunpoint to get inside. Zeek shoots his hands off. The kid pushes the screaming Murtaugh through the window and slides in, barely getting in the house before Riggs takes a shot at him.

Liam spots Riggs coming up behind him, then the murderer is at his window. He’s shaking, and his eyes are red and bloodshot. Liam fires through his own window. He misses, but the sound alerts Zeek, who comes out of the house and puts two bullets through Riggs’s face, ripping it off. Riggs doesn’t seem to notice. He raises his gun at Zeek and continually fires, but the gun is jammed. Liam runs the dead man over. Zeek takes the gun away and stuffs him in the truck, dubbing him a lizard-man.

Yash meets with Harry Stanton unexpectedly. Harry lets Yash know that he’s read the article in Nature, and that he knows the treatment shouldn’t be possible. Everyone who goes to the Penn Gala has a similar experience. Harry founded Polaris Investments specifically to track these individuals and their projects. However, he was unaware Polaris already had Operon in its portfolio. While he went to clean house, he offered Yash a favor in the future.

Liam drives Zeek, Hannah, the bleeding Murtaugh, and the undead Riggs down to Kaitlyn’s house in New York. On the way, Murtaugh explains that Riggs is really Elijah Emerson, and he’s really Jefferson Fox. They were trying to scam Yash with a ransom. It didn’t work. Kaitlyn sends Jefferson to a hospital after Liam explains everything, then they agree to deliver biological samples to Yash.

Yash checks on his rat, only to discover it’s changed into a quivering mass of flesh (and infected the rats next to it as well). He finds a lab technician, Sarah, who babbled at him for a few minutes before slicing his chest open with a scalpel. Running through the hospital, Yash tried to get help and escape from the crazed woman. She kills a nurse before disappearing. Yash gets assistance from a man outside the hospital, then goes home to heal up. While there, Liam comes back and tells him everything that’s happened. Yash breaks down as he takes samples from Elijah and Kaitlyn, then sends Liam and Zeek to collect the rats. They get to the hospital and see all the cages open, sans rats.

Chapter 3

June 7 – June 10

Yash and Liam help Reggie out of his coffin and drive him home. Yash grills the ressurected lawyer as to what had happened to him. Reggie confirms Hannah’s story; she had gone to him to get someting off her chest, delaying his work. He came in early the next day to catch up and “fell asleep”, only to wake up three days later.

Leaving Reggie to nap, Yash and Liam go back to Operon to investigate his office. Reggie didn’t remember leaving a window open…

Waiting for them when they arrive, however, is a cop. He interviews Yash first, then Liam, trying to figure out why they were both at the rest stop shooting the previous night. Suspicious of the both of them, the cop charges Liam with Willful Destruction of Property and Obstruction of Justice, and Yash with Conspiracy to Commit Murder. The cop records his entire conversation for posterity.

Taken to holding cells, Yash calls Reggie. While waiting for him, the two men met Zeek, a young thief who had been at the Penn Gala. Liam befriends the kid after Yash leaves him in the holding cell alone.

Yash catches up on work and missed connection in the aftermath of his paper being published in Nature, and Liam learns a bit more about Zeek. After Reggie bails Liam out, Liam puts up Zeek’s bail as well. Hannah calls Yash, asking him to come to her. He refuses, because he has too much work to do.


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